![]() ![]() The affliction's effect does not occur until after the onset period has elapsed and then only if further saving throws are failed.įrequency: This is how often the periodic saving throw must be attempted after the affliction has been contracted (after the onset time, if the affliction has any). Failure means that the creature has contracted the affliction and must begin making additional saves after the onset period has elapsed. Success means that the affliction is avoided and no further saving throws must be made. Creatures that come in contact with an affliction with an onset time must make a saving throw immediately. Onset: Some afflictions have a variable amount of time before they set in. Unless otherwise noted, this is also the save to avoid the affliction's effects once it is contracted, as well as the DC of any caster level checks needed to end the affliction through magic, such as remove curse or neutralize poison. Save: This gives the type of save necessary to avoid contracting the affliction, as well as the DC of that save. It might also include the means by which it is contracted, such as contact, ingestion, inhalation, injury, spell, or trap. Type: This is the type of the affliction, such as curse, disease, or poison. Name: This is the name of the affliction. Each affliction is presented as a short block of information to help you better adjudicate its results. Some afflictions, usually supernatural ones, cannot be cured through saving throws alone and require the aid of powerful magic to remove. ![]() With most afflictions, if a number of saving throws are made consecutively, the affliction is removed and no further saves are necessary. If the saving throw is a failure, the creature falls victim to the affliction and must deal with its effects.Īfflictions require a creature to make a saving throw after a period of time to avoid taking certain penalties. ![]() If successful, the creature does not suffer from the affliction and does not need to make any further rolls. All afflictions grant a saving throw when they are contracted. While each of these afflictions has a different effect, they all function using the same basic system. ![]() From curses to poisons to diseases, there are a number of afflictions that can affect a creature. ![]()
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